I design + build digital products, interfaces + systems.

A creative technology practice connecting product thinking, visual direction, and technical execution—from first idea to working form.

Creative Technologist

Email Pete

Useful systems with a distinct character.

Selected work across creative practice, culture, service, and place.

  1. 01

    Research decision workspace

    Driftline

    An ocean-research decision workspace that makes portfolio bottlenecks, ownership gaps, and next actions visible.

    Driftline dashboard showing portfolio flow across signals, evaluations, programs, and field operations
    2026 Product strategy · Interaction design · Design system · Engineering Next.js · React · TypeScript
  2. 02

    Creative practice system

    Synchronic Studio

    A local-first creative practice system that helps artists see the thread connecting their daily work.

    Synchronic logged-in dashboard showing weekly creative practice summaries and progress modules
    2025—Now Product design · Creative direction · Engineering SvelteKit · Tauri · Supabase
  3. 03

    Editorial art platform

    Let’s Worm

    A prompt-driven literary art platform where short fiction and illustration take turns leading the way.

    Let’s Worm issue landing page featuring the Moon City title and a large sculptural pink worm
    2017—Now Creative direction · Illustration · Design and engineering SvelteKit · Sanity · TypeScript
  4. 04

    Brand and web system

    Grande Burrito

    A brand-led restaurant site designed to make hours, menu decisions, and the trip to Freeport immediately clear.

    Grande Burrito landing hero with a foil-wrapped burrito positioned over the oversized Grande wordmark
    2026 · In progress Strategy · Design system · Engineering SvelteKit · Sanity · TypeScript
  5. 05

    Agency experience

    21GRAMS

    An immersive digital agency experience built around the character and philosophy of 21GRAMS.

    21GRAMS landing experience split into light and dark fields around oversized typography and a wireframe head
    2018—2019 Director of Experience · UX direction · Creative development Svelte · WebGL
A moving practice

The work changes.
The through-line holds.

A scroll-linked study made from the current project archive. It is ready to become a portrait film when the shoot is ready.

Concept→ working form

The idea, the interface, and the machinery behind it—held as one continuous thing.

Four parts, one practice.

I work across the visible experience and the operating logic behind it.

  1. 01

    Product logic

    Clarifying the problem, shaping the flow, and deciding what belongs before pixels arrive.

  2. 02

    Visual direction

    Building an interface language with a distinct voice, useful hierarchy, and restraint.

  3. 03

    Technical execution

    Turning the direction into responsive, accessible software that holds up in use.

  4. 04

    Durable systems

    Designing content, data, and component structures that can evolve without losing coherence.

One continuous line from concept to code.

I’m Pete Nawara, a creative technologist interested in useful systems with strong visual character. I move between product strategy, interaction design, frontend engineering, and the infrastructure that keeps a product working.

My recent work includes tools for creative practice, participatory experiences, and small businesses—often taking an idea from a blank page through a functional release.

Have something interesting to make?

Email Pete